- Survival in a hostile environment is an important part of the gameplay. Even your most loyal subjects tend to die periodically. From illness, old age, boredom, or being seriously wounded in battle. When this happens, it is strongly recommended to bury the dead to avoid epidemics and moral decline of society.
- Economic processes in Diplomacy is Not an Option are clearly displayed. You will see how walls are built stone by stone. Or how a felled tree is cut into planks from which a city will be built. Of course, a feudal lord does not need to personally participate in the affairs of the rabble. However, such visibility will help you distribute human resources more effectively. As a manager, you will lead people, give them specialization and, accordingly, the meaning of life. Every member of society is important to the city, from a lumberjack and a carpenter to a gravedigger and a swordsman. Once configured, the economic process, if properly maintained, is the key to survival and gives you the opportunity to focus on mission tasks.
- What do we say to the gods of death, whether they are on an unknown continent or in our own land? “Bury them,” we tell them. Because if we don’t, every fallen warrior, every lumberjack who dies from overexertion risks joining the enemy’s ranks. And the dead are a capricious lot. If you demolish a cemetery, you disturb their sleep, and then the dead will rise and start committing atrocities, reducing the population of the living.
- We wanted to create a game without artificial limitations. From the first task, you are given the entire available arsenal, all the embedded mechanics are opened. It is up to you to choose a strategy for the city to survive and prosper. Knowledge of all the above laws will help you succeed in completing missions that differ from each other in their final goals and types of opponents. You will often have to face moral dilemmas, as well as human stupidity and short-sightedness, leading to fatal consequences. Everything is like in life. The only difference is that conflicts cannot be avoided.
The laws of physics are carefully reproduced in Diplomacy is Not an Option to immerse the player in the medieval theater of war. Tens of thousands of units can fight on the screen at the same time. When besieging and defending, it would be a good idea to remember:
- The guns have a certain range and the projectiles fly in an arcing trajectory.
- Arrows do not penetrate stone walls and bounce off them.
- Archers on towers have “blind spots”, and closed gates can become an obstacle not only for the enemy, but also for your retreating units.
- You may well discover many more interesting facts about the nature of things that will help you in your combat operations.
Add-ons (from GOG):
- Wallpapers
- OST (mp3+wav)
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